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Ban the ban: essential game design advice (with examples) | Nick Bentley Games
Ban the ban: essential game design advice (with examples) | Nick Bentley Games
If you’ve read the rules to more than 3 board games, you’ve probably read a rule phrased like so: “You may not [take some action]“. Why do such rules exist? The most common reason is, during play-testing, the designer discovered players want to take an action that would hurt the experience – for example, a too-powerful action every player … Continue reading Ban the ban: essential game design advice (with examples) →
·nickbentleygames.wordpress.com·
Ban the ban: essential game design advice (with examples) | Nick Bentley Games
Why even driving through suburbia is soul crushing — Quartz
Why even driving through suburbia is soul crushing — Quartz
I’ve written some in the past about how the predominant suburban design in the US is among the worst features of life here—viewed from the perspective of a European immigrant like me, at any rate. Far from posing a mere logistical or aesthetic problem, it shapes–or perhaps more accurately, it circumscribes–our experience of life and our social relationships in...
·qz.com·
Why even driving through suburbia is soul crushing — Quartz
Are You Just LARPing Your Job? — The Awl
Are You Just LARPing Your Job? — The Awl
Slack, maker of extremely expensive professional chatrooms, is annexing online work culture at a stunning rate. The industry narrative doesn’t quite cover …
·theawl.com·
Are You Just LARPing Your Job? — The Awl
How big an issue is the nausea problem for Virtual Reality products?
How big an issue is the nausea problem for Virtual Reality products?
Answer (1 of 43): It’s a big problem. Not only VR has a difficult quest to adopt into the people’s routines, it will turn away first time viewers of VR, if they experience and connect nausea or sickness with VR. It’s hard to make yourself go back in there and play/watch a VR content because your ...
·quora.com·
How big an issue is the nausea problem for Virtual Reality products?
EXPLOSION 101 sur Vimeo
EXPLOSION 101 sur Vimeo
Time to take a close look at one of gaming’s classic elements: the explosion. Using completely subjective facts and examples from their post-apocalyptic rogue-like-like Nuclear Throne, Vlambeer’s Jan Willem Nijman will discuss all the tiny details that go into making explosions feel great.
·vimeo.com·
EXPLOSION 101 sur Vimeo
The end of capitalism has begun | Books | The Guardian
The end of capitalism has begun | Books | The Guardian
Without us noticing, we are entering the postcapitalist era. At the heart of further change to come is information technology, new ways of working and the sharing economy. The old ways will take a long while to disappear, but it’s time to be utopian
·theguardian.com·
The end of capitalism has begun | Books | The Guardian